Styles are like skins. They are used to change the Color, Text, and Images options of the widgets.
New UI Widgets contains two predefined styles: Default and Blue.
New style can be created with menu Assets / Create / New UI Widgets / Style.
You can set any style to use as default. Default style will be applied for the created widgets. Also, you can apply style for objects on the scene with UI / New UI Widgets / Apply default style.
Styles has two modes: fast and detailed settings:
- Fast allow to quickly set settings for all widgets with Apply Fast Settings button.
- Detailed allow to tune settings for each widget type separately.
Recommended Sprites settings to avoid graphical artifacts:
- Filter Mode = Point
- Generate Mip Maps = disabled
- Compression = None (you can try other settings, but be careful because sometimes Compression artifacts can be seen only in Play mode)