Ring Effect

Draw ring or circle. Shader based effect. To use add RingEffect component to gameobject with Graphic component.

Note

Some Unity versions (like 2017.4) requires enabled TexCoord1 at Canvas.AdditionalShaderChannells.

Options

  • Ring Color Color

    Color of the ring.

  • Thickness float

    Ring thickness.

  • Padding float

    Padding from border.

  • Transparent Background bool

    Change color of the Graphic component to transparent.